| Over 260 million people in India now own mobile phones & this is expected to reach 500 million by 2010. India is thefastest growing cellular market in the world - With ever risingcellular subscribers; Voice is increasingly becoming a commodity. Service Provider are experiencing low ARPU and high subscriber churn rate.Presently Mobile VAS accounts for 10% of the operator revenue, which is expected to reach 18% by 2010. This is attractingwireless operators, handset manufacturers, content developers, music& film companies, cartoon artists, game makers and musicians forring tones, music, gaming, sports, mobile imagery, WAP, wall papers, logos, SMS based contests and streaming audio & video. |
Over 260 million people in India now own mobile phones & this is expected to reach 500 million by 2010. India is thefastest growing cellular market in the world - With ever risingcellular subscribers; Voice is increasingly becoming a commodity. Service Provider are experiencing low ARPU and high subscriber churn rate.Presently Mobile VAS accounts for 10% of the operator revenue, which is expected to reach 18% by 2010. This is attractingwireless operators, handset manufacturers, content developers, music& film companies, cartoon artists, game makers and musicians forring tones, music, gaming, sports, mobile imagery, WAP, wall papers, logos, SMS based contests and streaming audio & video.
Over 260 million people in India now own mobile phones & this is expected to reach 500 million by 2010. India is thefastest growing cellular market in the world - With ever risingcellular subscribers; Voice is increasingly becoming a commodity. Service Provider are experiencing low ARPU and high subscriber churn rate.Presently Mobile VAS accounts for 10% of the operator revenue, which is expected to reach 18% by 2010. This is attractingwireless operators, handset manufacturers, content developers, music& film companies, cartoon artists, game makers and musicians forring tones, music, gaming, sports, mobile imagery, WAP, wall papers, logos, SMS based contests and streaming audio & video. |